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Text File  |  1996-10-23  |  79.5 KB  |  2,666 lines

  1. # LEVEL FILE
  2.  
  3. [ENVIRONMENT]
  4.  
  5. PLAYER: 3550 3930 0 1431 -1 3 610 0 0
  6. LEVEL_NAME: "SPAWNING GROUNDS"
  7.  
  8. FLOORS:    1,0,0,0
  9. FILE_BASE: replev2.flr
  10.  
  11. CEILINGS:  1,256,1,0
  12. FILE_BASE: replev2.cel
  13.  
  14. WALLS:     1,0,0,0
  15. FILE_BASE: replev2.wal
  16.  
  17. # format exists, y_pos, height, wind_factor, attr
  18.  
  19. TOP_BACKGROUND:    1,0,100,1,0
  20. FILE_BASE:         redsky.pcx
  21.  
  22. BOTTOM_BACKGROUND: 0,100,100,4,0
  23. FILE_BASE:         redsky.pcx
  24.  
  25. PALETTES:  1,0,0,0
  26. FILE_BASE: default.pal
  27.  
  28. [WORLD_OBJECTS]
  29.  
  30.  
  31. NUMBER_OF_OBJECTS: 77
  32.  
  33.  
  34. # ////////////////////////////////////////////////////////////////////////////
  35.  
  36. # the kron
  37.  
  38. OBJECT_NAME:   1
  39. PROPERTIES:    1,8,56,6,2,2,16,76,72,4,2,0,0,0
  40. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  41.  
  42. ANIM_SEQ_NEUTRAL: 1,0
  43. ANIM_SEQ_MOVE:    4,0,1,0,2
  44. ANIM_SEQ_DIE:     8,48,49,50,51,52,53,54,55
  45. ANIM_SEQ_HIT:     2,3,0
  46. ANIM_SEQ_FIRE:    5,0,4,5,4,0, 2,2
  47.  
  48. FILE_BASE: kronsp.pcx
  49.  
  50. # ////////////////////////////////////////////////////////////////////////////
  51.  
  52.  
  53. # the krieg
  54.  
  55. OBJECT_NAME:   2
  56. PROPERTIES:    1,8,58,6,2,2,16,56,72,5,2,0,0,0
  57. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  58.  
  59. ANIM_SEQ_NEUTRAL: 1,0
  60. ANIM_SEQ_MOVE:    4,0,1,0,2
  61. ANIM_SEQ_DIE:     10,48,49,50,51,52,53,54,55,56,57
  62. ANIM_SEQ_HIT:     2,3,0
  63. ANIM_SEQ_FIRE:    5,0,4,5,4,0, 2,2
  64.  
  65. FILE_BASE: kregsp.pcx
  66.  
  67.  
  68. # ////////////////////////////////////////////////////////////////////////////
  69.  
  70. #the queen
  71.  
  72. OBJECT_NAME:   3
  73. PROPERTIES:    1,8,56,6,2,2,16,72,74,4,2,0,0,0
  74. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  75.  
  76. ANIM_SEQ_NEUTRAL: 1,0
  77. ANIM_SEQ_MOVE:    4,0,1,0,2
  78. ANIM_SEQ_DIE:     8,48,49,50,51,52,53,54,55
  79. ANIM_SEQ_HIT:     2,3,0
  80. ANIM_SEQ_FIRE:    5,0,4,5,4,0, 2,2
  81.  
  82. FILE_BASE: quensp.pcx
  83.  
  84. # ////////////////////////////////////////////////////////////////////////////
  85.  
  86. # the floating turret
  87.  
  88. OBJECT_NAME:   4
  89. PROPERTIES:    1,8,32,3,2,2,16,70,44,4,2,0,0,0
  90. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  91.  
  92. ANIM_SEQ_NEUTRAL: 1,0
  93. ANIM_SEQ_MOVE:    2,0,1
  94. ANIM_SEQ_DIE:     8,24,25,26,27,28,29,30,31
  95. ANIM_SEQ_HIT:     1,0
  96. ANIM_SEQ_FIRE:    2,1,2,0, 1,1
  97.  
  98. FILE_BASE: flogns.pcx
  99.  
  100.  
  101. # ////////////////////////////////////////////////////////////////////////////
  102.  
  103. # the ceiling mounted cannon
  104.  
  105. OBJECT_NAME:   5
  106. PROPERTIES:    1,8,24,3,2,2,16,146,52,2,2,0,0,0
  107. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  108.  
  109. ANIM_SEQ_NEUTRAL: 2,0,1
  110. ANIM_SEQ_MOVE:    2,0,1
  111. ANIM_SEQ_DIE:     1,0
  112. ANIM_SEQ_HIT:     1,0
  113. ANIM_SEQ_FIRE:    2,2,0, 0,0
  114.  
  115. FILE_BASE: cguns.pcx
  116.  
  117.  
  118. # ////////////////////////////////////////////////////////////////////////////
  119.  
  120. # the power generator
  121.  
  122. OBJECT_NAME:   6
  123. PROPERTIES:    1,8,32,4,2,2,16,72,84,4,1,0,0,0
  124. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  125.  
  126. ANIM_SEQ_NEUTRAL: 4,0,1,2,3
  127. ANIM_SEQ_MOVE:    0
  128. ANIM_SEQ_DIE:     1,0
  129. ANIM_SEQ_HIT:     1,0
  130. ANIM_SEQ_FIRE:    0
  131.  
  132. FILE_BASE: gens.pcx
  133.  
  134. # ////////////////////////////////////////////////////////////////////////////
  135.  
  136.  
  137. # the rusty holly can
  138.  
  139. OBJECT_NAME:   7
  140. PROPERTIES:    0,1,1,1,1,0,0,28,40,1,1,0,0,0
  141. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  142.  
  143. ANIM_SEQ_NEUTRAL: 1,0
  144. ANIM_SEQ_MOVE:    0
  145. ANIM_SEQ_DIE:     0
  146. ANIM_SEQ_HIT:     0
  147. ANIM_SEQ_FIRE:    0
  148.  
  149. FILE_BASE: hol.pcx
  150.  
  151.  
  152. # ////////////////////////////////////////////////////////////////////////////
  153.  
  154. # the  blaster mini
  155.  
  156. OBJECT_NAME:   8
  157. PROPERTIES:    0,1,8,8,2,0,0,40,16,7,2,1,1,1
  158. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  159.  
  160. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  161. ANIM_SEQ_MOVE:    0
  162. ANIM_SEQ_DIE:     0
  163. ANIM_SEQ_HIT:     0
  164. ANIM_SEQ_FIRE:    0
  165.  
  166. FILE_BASE: hblstrs.pcx
  167.  
  168. # ////////////////////////////////////////////////////////////////////////////
  169.  
  170.  
  171. # the plasma clip
  172.  
  173. OBJECT_NAME:   9
  174. PROPERTIES:    0,1,1,1,1,0,0,22,28,1,1,2,1,400
  175. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  176.  
  177. ANIM_SEQ_NEUTRAL: 1,0
  178. ANIM_SEQ_MOVE:    0
  179. ANIM_SEQ_DIE:     0
  180. ANIM_SEQ_HIT:     0
  181. ANIM_SEQ_FIRE:    0
  182.  
  183. FILE_BASE: pclp.pcx
  184.  
  185.  
  186. # ////////////////////////////////////////////////////////////////////////////
  187.  
  188.  
  189. # the chain gun ammo box
  190.  
  191. OBJECT_NAME:   10
  192. PROPERTIES:    0,1,1,1,1,0,0,62,30,1,1,2,0,50
  193. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  194.  
  195. ANIM_SEQ_NEUTRAL: 1,0
  196. ANIM_SEQ_MOVE:    0
  197. ANIM_SEQ_DIE:     0
  198. ANIM_SEQ_HIT:     0
  199. ANIM_SEQ_FIRE:    0
  200.  
  201. FILE_BASE: amo.pcx
  202.  
  203. # ////////////////////////////////////////////////////////////////////////////
  204.  
  205.  
  206. # the rocket ammo bushel
  207.  
  208. OBJECT_NAME:   11
  209. PROPERTIES:    0,1,1,1,1,0,0,36,44,1,1,2,4,10
  210. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  211.  
  212. ANIM_SEQ_NEUTRAL: 1,0
  213. ANIM_SEQ_MOVE:    0
  214. ANIM_SEQ_DIE:     0
  215. ANIM_SEQ_HIT:     0
  216. ANIM_SEQ_FIRE:    0
  217.  
  218. FILE_BASE: rktpk.pcx
  219.  
  220.  
  221. # ////////////////////////////////////////////////////////////////////////////
  222.  
  223.  
  224.  
  225. # the pipe bomb box
  226.  
  227. OBJECT_NAME:   12
  228. PROPERTIES:    0,1,1,1,1,0,0,54,58,1,1,2,3,10
  229. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  230.  
  231. ANIM_SEQ_NEUTRAL: 1,0
  232. ANIM_SEQ_MOVE:    0
  233. ANIM_SEQ_DIE:     0
  234. ANIM_SEQ_HIT:     0
  235. ANIM_SEQ_FIRE:    0
  236.  
  237. FILE_BASE: mortrs.pcx
  238.  
  239.  
  240. # ////////////////////////////////////////////////////////////////////////////
  241.  
  242.  
  243.  
  244. # the bazooka shells
  245.  
  246. OBJECT_NAME:   13
  247. PROPERTIES:    0,1,1,1,2,0,0,38,36,1,1,0,0,0
  248. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  249.  
  250. ANIM_SEQ_NEUTRAL: 1,0
  251. ANIM_SEQ_MOVE:    0
  252. ANIM_SEQ_DIE:     0
  253. ANIM_SEQ_HIT:     0
  254. ANIM_SEQ_FIRE:    0
  255.  
  256. FILE_BASE: zshells.pcx
  257.  
  258.  
  259. # ////////////////////////////////////////////////////////////////////////////
  260.  
  261.  
  262.  
  263. # inferno gel
  264.  
  265. OBJECT_NAME:   14
  266. PROPERTIES:    0,1,1,1,2,0,0,22,46,1,1,0,0,0
  267. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  268.  
  269. ANIM_SEQ_NEUTRAL: 1,0
  270. ANIM_SEQ_MOVE:    0
  271. ANIM_SEQ_DIE:     0
  272. ANIM_SEQ_HIT:     0
  273. ANIM_SEQ_FIRE:    0
  274.  
  275. FILE_BASE: infnogl.pcx
  276.  
  277.  
  278. # ////////////////////////////////////////////////////////////////////////////
  279.  
  280.  
  281. # the hand scanner
  282.  
  283. OBJECT_NAME:   15
  284. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,4,0,1
  285. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  286.  
  287. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  288. ANIM_SEQ_MOVE:    0
  289. ANIM_SEQ_DIE:     0
  290. ANIM_SEQ_HIT:     0
  291. ANIM_SEQ_FIRE:    0
  292.  
  293. FILE_BASE: scans.pcx
  294.  
  295.  
  296. # ////////////////////////////////////////////////////////////////////////////
  297.  
  298.  
  299. # the torch
  300.  
  301. OBJECT_NAME:   16
  302. PROPERTIES:    0,1,7,7,2,0,0,78,24,7,1,0,0,0
  303. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  304.  
  305. ANIM_SEQ_NEUTRAL: 7,0,1,2,3,4,5,6
  306. ANIM_SEQ_MOVE:    0
  307. ANIM_SEQ_DIE:     0
  308. ANIM_SEQ_HIT:     0
  309. ANIM_SEQ_FIRE:    0
  310.  
  311. FILE_BASE: torch.pcx
  312.  
  313. # ////////////////////////////////////////////////////////////////////////////
  314.  
  315.  
  316. # the cyclinder lamp
  317.  
  318. OBJECT_NAME:   17
  319. PROPERTIES:    0,1,1,1,2,0,0,18,58,1,1,0,0,0
  320. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  321.  
  322. ANIM_SEQ_NEUTRAL: 1,0
  323. ANIM_SEQ_MOVE:    0
  324. ANIM_SEQ_DIE:     0
  325. ANIM_SEQ_HIT:     0
  326. ANIM_SEQ_FIRE:    0
  327.  
  328. FILE_BASE: lamp.pcx
  329.  
  330.  
  331. # ////////////////////////////////////////////////////////////////////////////
  332.  
  333.  
  334. # a red dome light ceiling light
  335.  
  336. OBJECT_NAME:   18
  337. PROPERTIES:    0,1,1,1,2,0,0,50,22,1,1,0,0,0
  338. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  339.  
  340. ANIM_SEQ_NEUTRAL: 1,0
  341. ANIM_SEQ_MOVE:    0
  342. ANIM_SEQ_DIE:     0
  343. ANIM_SEQ_HIT:     0
  344. ANIM_SEQ_FIRE:    0
  345.  
  346. FILE_BASE: c3lite.pcx
  347.  
  348.  
  349. # ////////////////////////////////////////////////////////////////////////////
  350.  
  351.  
  352. # a yellow dome ceiling light
  353.  
  354. OBJECT_NAME:   19
  355. PROPERTIES:    0,1,1,1,2,0,0,44,22,1,1,0,0,0
  356. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  357.  
  358. ANIM_SEQ_NEUTRAL: 1,0
  359. ANIM_SEQ_MOVE:    0
  360. ANIM_SEQ_DIE:     0
  361. ANIM_SEQ_HIT:     0
  362. ANIM_SEQ_FIRE:    0
  363.  
  364. FILE_BASE: c5lite.pcx
  365.  
  366.  
  367. # ////////////////////////////////////////////////////////////////////////////
  368.  
  369.  
  370. # a brownish circular alien ceiling light
  371.  
  372. OBJECT_NAME:   20
  373. PROPERTIES:    0,1,3,3,2,0,0,56,16,3,1,0,0,0
  374. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  375.  
  376. ANIM_SEQ_NEUTRAL: 1,0
  377. ANIM_SEQ_MOVE:    0
  378. ANIM_SEQ_DIE:     0
  379. ANIM_SEQ_HIT:     0
  380. ANIM_SEQ_FIRE:    0
  381.  
  382. FILE_BASE: c8lite.pcx
  383.  
  384.  
  385. # ////////////////////////////////////////////////////////////////////////////
  386.  
  387.  
  388. # brass street  light
  389.  
  390. OBJECT_NAME:   21
  391. PROPERTIES:    0,1,1,1,2,0,0,44,98,1,1,0,0,0
  392. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  393.  
  394. ANIM_SEQ_NEUTRAL: 1,0
  395. ANIM_SEQ_MOVE:    0
  396. ANIM_SEQ_DIE:     0
  397. ANIM_SEQ_HIT:     0
  398. ANIM_SEQ_FIRE:    0
  399.  
  400. FILE_BASE: s1lite.pcx
  401.  
  402.  
  403. # ////////////////////////////////////////////////////////////////////////////
  404.  
  405.  
  406. # alien can
  407.  
  408. OBJECT_NAME:   22
  409. PROPERTIES:    0,1,1,1,2,0,0,34,34,1,1,0,0,0
  410. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  411.  
  412. ANIM_SEQ_NEUTRAL: 1,0
  413. ANIM_SEQ_MOVE:    0
  414. ANIM_SEQ_DIE:     0
  415. ANIM_SEQ_HIT:     0
  416. ANIM_SEQ_FIRE:    0
  417.  
  418. FILE_BASE: 1can.pcx
  419.  
  420.  
  421.  
  422. # ////////////////////////////////////////////////////////////////////////////
  423.  
  424. # the targeting computer
  425.  
  426. OBJECT_NAME:   25
  427. PROPERTIES:    0,1,8,8,2,0,0,74,36,4,2,4,4,1
  428. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  429.  
  430. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  431. ANIM_SEQ_MOVE:    0
  432. ANIM_SEQ_DIE:     0
  433. ANIM_SEQ_HIT:     0
  434. ANIM_SEQ_FIRE:    0
  435.  
  436. FILE_BASE: targs.pcx
  437.  
  438. # ////////////////////////////////////////////////////////////////////////////
  439.  
  440.  
  441.  
  442. # alien can with warning on top, alien toxic waste
  443.  
  444. OBJECT_NAME:   26
  445. PROPERTIES:    0,1,1,1,2,0,0,40,50,1,1,0,0,0
  446. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  447.  
  448. ANIM_SEQ_NEUTRAL: 1,0
  449. ANIM_SEQ_MOVE:    0
  450. ANIM_SEQ_DIE:     0
  451. ANIM_SEQ_HIT:     0
  452. ANIM_SEQ_FIRE:    0
  453.  
  454. FILE_BASE: 6can.pcx
  455.  
  456. # ////////////////////////////////////////////////////////////////////////////
  457.  
  458.  
  459. # dark can with warning on side
  460.  
  461. OBJECT_NAME:   27
  462. PROPERTIES:    0,1,1,1,2,0,0,40,50,1,1,0,0,0
  463. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  464.  
  465. ANIM_SEQ_NEUTRAL: 1,0
  466. ANIM_SEQ_MOVE:    0
  467. ANIM_SEQ_DIE:     0
  468. ANIM_SEQ_HIT:     0
  469. ANIM_SEQ_FIRE:    0
  470.  
  471. FILE_BASE: 7can.pcx
  472.  
  473. # ////////////////////////////////////////////////////////////////////////////
  474.  
  475.  
  476. # a white can with warning on side
  477.  
  478. OBJECT_NAME:   28
  479. PROPERTIES:    0,1,1,1,2,0,0,40,50,1,1,0,0,0
  480. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  481.  
  482. ANIM_SEQ_NEUTRAL: 1,0
  483. ANIM_SEQ_MOVE:    0
  484. ANIM_SEQ_DIE:     0
  485. ANIM_SEQ_HIT:     0
  486. ANIM_SEQ_FIRE:    0
  487.  
  488. FILE_BASE: 8can.pcx
  489.  
  490. # ////////////////////////////////////////////////////////////////////////////
  491.  
  492.  
  493. # a dark barrel
  494.  
  495. OBJECT_NAME:   29
  496. PROPERTIES:    0,1,1,1,2,0,0,40,50,1,1,0,0,0
  497. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  498.  
  499. ANIM_SEQ_NEUTRAL: 1,0
  500. ANIM_SEQ_MOVE:    0
  501. ANIM_SEQ_DIE:     0
  502. ANIM_SEQ_HIT:     0
  503. ANIM_SEQ_FIRE:    0
  504.  
  505. FILE_BASE: 9can.pcx
  506.  
  507. # ////////////////////////////////////////////////////////////////////////////
  508.  
  509.  
  510. # a dark snake alien can
  511.  
  512. OBJECT_NAME:   31
  513. PROPERTIES:    0,1,1,1,2,0,0,40,50,1,1,0,0,0
  514. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  515.  
  516. ANIM_SEQ_NEUTRAL: 1,0
  517. ANIM_SEQ_MOVE:    0
  518. ANIM_SEQ_DIE:     0
  519. ANIM_SEQ_HIT:     0
  520. ANIM_SEQ_FIRE:    0
  521.  
  522. FILE_BASE: 12can.pcx
  523.  
  524. # ////////////////////////////////////////////////////////////////////////////
  525.  
  526.  
  527. # an alien animating red becon
  528.  
  529. OBJECT_NAME:   33
  530. PROPERTIES:    0,1,4,4,2,0,0,18,62,4,1,0,0,0
  531. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  532.  
  533. ANIM_SEQ_NEUTRAL: 4,0,1,2,3
  534. ANIM_SEQ_MOVE:    0
  535. ANIM_SEQ_DIE:     0
  536. ANIM_SEQ_HIT:     0
  537. ANIM_SEQ_FIRE:    0
  538.  
  539. FILE_BASE: 2becon.pcx
  540.  
  541. # ////////////////////////////////////////////////////////////////////////////
  542.  
  543.  
  544. # an alien animating silver becon with blue light
  545.  
  546. OBJECT_NAME:   34
  547. PROPERTIES:    0,1,4,4,2,0,0,18,62,4,1,0,0,0
  548. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  549.  
  550. ANIM_SEQ_NEUTRAL: 4,0,1,2,3
  551. ANIM_SEQ_MOVE:    0
  552. ANIM_SEQ_DIE:     0
  553. ANIM_SEQ_HIT:     0
  554. ANIM_SEQ_FIRE:    0
  555.  
  556. FILE_BASE: 3becon.pcx
  557.  
  558.  
  559. # ////////////////////////////////////////////////////////////////////////////
  560.  
  561.  
  562. # blue floor vent fan
  563.  
  564. OBJECT_NAME:   36
  565. PROPERTIES:    0,1,3,3,2,0,0,64,26,3,1,0,0,0
  566. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  567.  
  568. ANIM_SEQ_NEUTRAL: 3,0,1,2
  569. ANIM_SEQ_MOVE:    0
  570. ANIM_SEQ_DIE:     0
  571. ANIM_SEQ_HIT:     0
  572. ANIM_SEQ_FIRE:    0
  573.  
  574. FILE_BASE: 1fan.pcx
  575.  
  576.  
  577. # ////////////////////////////////////////////////////////////////////////////
  578.  
  579.  
  580. # sliver floor vent fan
  581.  
  582. OBJECT_NAME:   37
  583. PROPERTIES:    0,1,3,3,2,0,0,64,26,3,1,0,0,0
  584. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  585.  
  586. ANIM_SEQ_NEUTRAL: 3,0,1,2
  587. ANIM_SEQ_MOVE:    0
  588. ANIM_SEQ_DIE:     0
  589. ANIM_SEQ_HIT:     0
  590. ANIM_SEQ_FIRE:    0
  591.  
  592. FILE_BASE: 2fan.pcx
  593.  
  594.  
  595. # ////////////////////////////////////////////////////////////////////////////
  596.  
  597.  
  598.  
  599. # a silvery tech alien baby pod
  600.  
  601. OBJECT_NAME:   39
  602. PROPERTIES:    0,1,1,1,2,0,0,62,54,1,1,0,0,0
  603. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  604.  
  605. ANIM_SEQ_NEUTRAL: 1,0
  606. ANIM_SEQ_MOVE:    0
  607. ANIM_SEQ_DIE:     0
  608. ANIM_SEQ_HIT:     0
  609. ANIM_SEQ_FIRE:    0
  610.  
  611. FILE_BASE: 3pod.pcx
  612.  
  613.  
  614.  
  615. # ////////////////////////////////////////////////////////////////////////////
  616.  
  617.  
  618. # a spotty alien pilar
  619.  
  620. OBJECT_NAME:   42
  621. PROPERTIES:    0,1,1,1,2,0,0,24,84,1,1,0,0,0
  622. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  623.  
  624. ANIM_SEQ_NEUTRAL: 1,0
  625. ANIM_SEQ_MOVE:    0
  626. ANIM_SEQ_DIE:     0
  627. ANIM_SEQ_HIT:     0
  628. ANIM_SEQ_FIRE:    0
  629.  
  630. FILE_BASE:  3pilar.pcx
  631.  
  632.  
  633. # ////////////////////////////////////////////////////////////////////////////
  634.  
  635.  
  636. # the alien weapon mini
  637.  
  638. OBJECT_NAME:   43
  639. PROPERTIES:    0,1,8,8,2,0,0,56,30,5,2,1,22,1
  640. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  641.  
  642. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  643. ANIM_SEQ_MOVE:    0
  644. ANIM_SEQ_DIE:     0
  645. ANIM_SEQ_HIT:     0
  646. ANIM_SEQ_FIRE:    0
  647.  
  648. FILE_BASE: aliens.pcx
  649.  
  650.  
  651. # ////////////////////////////////////////////////////////////////////////////
  652.  
  653. # the laser crossbow mini
  654.  
  655. OBJECT_NAME:   44
  656. PROPERTIES:    0,1,4,4,2,0,0,34,30,4,1,1,21,1
  657. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  658.  
  659. ANIM_SEQ_NEUTRAL: 4,0,1,2,3
  660. ANIM_SEQ_MOVE:    0
  661. ANIM_SEQ_DIE:     0
  662. ANIM_SEQ_HIT:     0
  663. ANIM_SEQ_FIRE:    0
  664.  
  665. FILE_BASE: bows.pcx
  666.  
  667.  
  668. # ////////////////////////////////////////////////////////////////////////////
  669.  
  670.  
  671. # the heavy blaster mini
  672.  
  673. OBJECT_NAME:   45
  674. PROPERTIES:    0,1,8,8,2,0,0,56,26,5,2,1,3,1
  675. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  676.  
  677. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  678. ANIM_SEQ_MOVE:    0
  679. ANIM_SEQ_DIE:     0
  680. ANIM_SEQ_HIT:     0
  681. ANIM_SEQ_FIRE:    0
  682.  
  683. FILE_BASE: dbblsts.pcx
  684.  
  685. # ////////////////////////////////////////////////////////////////////////////
  686.  
  687.  
  688. # the HVP mini
  689.  
  690. OBJECT_NAME:   46
  691. PROPERTIES:    0,1,8,8,2,0,0,70,22,4,2,1,6,1
  692. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  693.  
  694. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  695. ANIM_SEQ_MOVE:    0
  696. ANIM_SEQ_DIE:     0
  697. ANIM_SEQ_HIT:     0
  698. ANIM_SEQ_FIRE:    0
  699.  
  700. FILE_BASE: dshots.pcx
  701.  
  702. # ////////////////////////////////////////////////////////////////////////////
  703.  
  704.  
  705. # the flamethrower mini
  706.  
  707. OBJECT_NAME:   47
  708. PROPERTIES:    0,1,8,8,2,0,0,64,22,4,2,1,16,1
  709. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  710.  
  711. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  712. ANIM_SEQ_MOVE:    0
  713. ANIM_SEQ_DIE:     0
  714. ANIM_SEQ_HIT:     0
  715. ANIM_SEQ_FIRE:    0
  716.  
  717. FILE_BASE: flames.pcx
  718.  
  719.  
  720. # ////////////////////////////////////////////////////////////////////////////
  721.  
  722.  
  723. # the double machine gun mini
  724.  
  725. OBJECT_NAME:   64
  726. PROPERTIES:    0,1,8,8,2,0,0,54,24,5,2,1,0,1
  727. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  728.  
  729. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  730. ANIM_SEQ_MOVE:    0
  731. ANIM_SEQ_DIE:     0
  732. ANIM_SEQ_HIT:     0
  733. ANIM_SEQ_FIRE:    0
  734.  
  735. FILE_BASE: gatlns.pcx
  736.  
  737.  
  738. # ////////////////////////////////////////////////////////////////////////////
  739.  
  740. # the mortar mini
  741.  
  742. OBJECT_NAME:   66
  743. PROPERTIES:    0,1,8,8,2,0,0,18,24,8,1,1,12,1
  744. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  745.  
  746. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  747. ANIM_SEQ_MOVE:    0
  748. ANIM_SEQ_DIE:     0
  749. ANIM_SEQ_HIT:     0
  750. ANIM_SEQ_FIRE:    0
  751.  
  752. FILE_BASE: mortrsr.pcx
  753.  
  754. # ////////////////////////////////////////////////////////////////////////////
  755.  
  756. # the plasma cannon mini
  757.  
  758. OBJECT_NAME:   67
  759. PROPERTIES:    0,1,8,8,2,0,0,46,14,6,2,1,7,1
  760. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  761.  
  762. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  763. ANIM_SEQ_MOVE:    0
  764. ANIM_SEQ_DIE:     0
  765. ANIM_SEQ_HIT:     0
  766. ANIM_SEQ_FIRE:    0
  767.  
  768. FILE_BASE: plass.pcx
  769.  
  770. # ////////////////////////////////////////////////////////////////////////////
  771.  
  772. # the rocket lancher mini
  773.  
  774. OBJECT_NAME:   68
  775. PROPERTIES:    0,1,8,8,2,0,0,46,22,6,2,1,4,1
  776. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  777.  
  778. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  779. ANIM_SEQ_MOVE:    0
  780. ANIM_SEQ_DIE:     0
  781. ANIM_SEQ_HIT:     0
  782. ANIM_SEQ_FIRE:    0
  783.  
  784. FILE_BASE: rockts.pcx
  785.  
  786. # ////////////////////////////////////////////////////////////////////////////
  787.  
  788.  
  789. # the bazooka mini
  790.  
  791. OBJECT_NAME:   69
  792. PROPERTIES:    0,1,8,8,2,0,0,54,14,5,2,1,13,1
  793. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  794.  
  795. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  796. ANIM_SEQ_MOVE:    0
  797. ANIM_SEQ_DIE:     0
  798. ANIM_SEQ_HIT:     0
  799. ANIM_SEQ_FIRE:    0
  800.  
  801. FILE_BASE: zookas.pcx
  802.  
  803.  
  804. # ////////////////////////////////////////////////////////////////////////////
  805.  
  806.  
  807. # the adenine key card
  808.  
  809. OBJECT_NAME:   70
  810. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,4,4
  811. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  812.  
  813. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  814. ANIM_SEQ_MOVE:    0
  815. ANIM_SEQ_DIE:     0
  816. ANIM_SEQ_HIT:     0
  817. ANIM_SEQ_FIRE:    0
  818.  
  819. FILE_BASE: adens.pcx
  820.  
  821.  
  822. # ////////////////////////////////////////////////////////////////////////////
  823.  
  824.  
  825. # the bio coolant
  826.  
  827. OBJECT_NAME:   71
  828. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,7,100
  829. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  830.  
  831. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  832. ANIM_SEQ_MOVE:    0
  833. ANIM_SEQ_DIE:     0
  834. ANIM_SEQ_HIT:     0
  835. ANIM_SEQ_FIRE:    0
  836.  
  837. FILE_BASE: bios.pcx
  838.  
  839.  
  840. # ////////////////////////////////////////////////////////////////////////////
  841.  
  842.  
  843. # the green cpu enhancer card
  844.  
  845. OBJECT_NAME:   72
  846. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,0,128
  847. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  848.  
  849. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  850. ANIM_SEQ_MOVE:    0
  851. ANIM_SEQ_DIE:     0
  852. ANIM_SEQ_HIT:     0
  853. ANIM_SEQ_FIRE:    0
  854.  
  855. FILE_BASE: cpu2s.pcx
  856.  
  857.  
  858. # ////////////////////////////////////////////////////////////////////////////
  859.  
  860.  
  861. # the silver cpu enhancer card
  862.  
  863. OBJECT_NAME:   73
  864. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,0,256
  865. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  866.  
  867. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  868. ANIM_SEQ_MOVE:    0
  869. ANIM_SEQ_DIE:     0
  870. ANIM_SEQ_HIT:     0
  871. ANIM_SEQ_FIRE:    0
  872.  
  873. FILE_BASE: cpus.pcx
  874.  
  875.  
  876. # ////////////////////////////////////////////////////////////////////////////
  877.  
  878. # the crypto card
  879.  
  880. OBJECT_NAME:   74
  881. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,2,1
  882. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  883.  
  884. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  885. ANIM_SEQ_MOVE:    0
  886. ANIM_SEQ_DIE:     0
  887. ANIM_SEQ_HIT:     0
  888. ANIM_SEQ_FIRE:    0
  889.  
  890. FILE_BASE: crys.pcx
  891.  
  892.  
  893. # ////////////////////////////////////////////////////////////////////////////
  894.  
  895.  
  896. # the cytosine dna key
  897.  
  898. OBJECT_NAME:   75
  899. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,4,1
  900. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  901.  
  902. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  903. ANIM_SEQ_MOVE:    0
  904. ANIM_SEQ_DIE:     0
  905. ANIM_SEQ_HIT:     0
  906. ANIM_SEQ_FIRE:    0
  907.  
  908. FILE_BASE: cytos.pcx
  909.  
  910.  
  911. # ////////////////////////////////////////////////////////////////////////////
  912.  
  913.  
  914. # the guanine dna key
  915.  
  916. OBJECT_NAME:   76
  917. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,4,2
  918. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  919.  
  920. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  921. ANIM_SEQ_MOVE:    0
  922. ANIM_SEQ_DIE:     0
  923. ANIM_SEQ_HIT:     0
  924. ANIM_SEQ_FIRE:    0
  925.  
  926. FILE_BASE: guans.pcx
  927.  
  928.  
  929. # ////////////////////////////////////////////////////////////////////////////
  930.  
  931. # the nanite bio gel card
  932.  
  933. OBJECT_NAME:   77
  934. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,5,50
  935. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  936.  
  937. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  938. ANIM_SEQ_MOVE:    0
  939. ANIM_SEQ_DIE:     0
  940. ANIM_SEQ_HIT:     0
  941. ANIM_SEQ_FIRE:    0
  942.  
  943. FILE_BASE: nans.pcx
  944.  
  945.  
  946. # ////////////////////////////////////////////////////////////////////////////
  947.  
  948.  
  949. # the general system power card  ver 1
  950.  
  951. OBJECT_NAME:   78
  952. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,3,100
  953. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  954.  
  955. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  956. ANIM_SEQ_MOVE:    0
  957. ANIM_SEQ_DIE:     0
  958. ANIM_SEQ_HIT:     0
  959. ANIM_SEQ_FIRE:    0
  960.  
  961. FILE_BASE: pwrs.pcx
  962.  
  963.  
  964. # ////////////////////////////////////////////////////////////////////////////
  965.  
  966.  
  967. # the general system power card ver 2
  968.  
  969. OBJECT_NAME:   79
  970. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,3,200
  971. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  972.  
  973. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  974. ANIM_SEQ_MOVE:    0
  975. ANIM_SEQ_DIE:     0
  976. ANIM_SEQ_HIT:     0
  977. ANIM_SEQ_FIRE:    0
  978.  
  979. FILE_BASE: pwr2s.pcx
  980.  
  981.  
  982. # ////////////////////////////////////////////////////////////////////////////
  983.  
  984.  
  985. # the ram card
  986.  
  987. OBJECT_NAME:   80
  988. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,1,64
  989. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  990.  
  991. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  992. ANIM_SEQ_MOVE:    0
  993. ANIM_SEQ_DIE:     0
  994. ANIM_SEQ_HIT:     0
  995. ANIM_SEQ_FIRE:    0
  996.  
  997. FILE_BASE: rams.pcx
  998.  
  999.  
  1000. # ////////////////////////////////////////////////////////////////////////////
  1001.  
  1002.  
  1003. # the thymine dna card key
  1004.  
  1005. OBJECT_NAME:   81
  1006. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,4,8
  1007. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1008.  
  1009. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  1010. ANIM_SEQ_MOVE:    0
  1011. ANIM_SEQ_DIE:     0
  1012. ANIM_SEQ_HIT:     0
  1013. ANIM_SEQ_FIRE:    0
  1014.  
  1015. FILE_BASE: thys.pcx
  1016.  
  1017. # ////////////////////////////////////////////////////////////////////////////
  1018.  
  1019.  
  1020. # the body armor regenerative gel
  1021.  
  1022. OBJECT_NAME:   82
  1023. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,6,50
  1024. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1025.  
  1026. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  1027. ANIM_SEQ_MOVE:    0
  1028. ANIM_SEQ_DIE:     0
  1029. ANIM_SEQ_HIT:     0
  1030. ANIM_SEQ_FIRE:    0
  1031.  
  1032. FILE_BASE: vrls.pcx
  1033.  
  1034.  
  1035. # ////////////////////////////////////////////////////////////////////////////
  1036.  
  1037.  
  1038. # a medical inspection device arm
  1039.  
  1040. OBJECT_NAME:   83
  1041. PROPERTIES:    1,8,8,1,2,2,0,94,82,1,1,0,0,0
  1042. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1043.  
  1044. ANIM_SEQ_NEUTRAL: 1,0
  1045. ANIM_SEQ_MOVE:    0
  1046. ANIM_SEQ_DIE:     0
  1047. ANIM_SEQ_HIT:     0
  1048. ANIM_SEQ_FIRE:    0
  1049.  
  1050. FILE_BASE: 2arms.pcx
  1051.  
  1052.  
  1053. # ////////////////////////////////////////////////////////////////////////////
  1054.  
  1055.  
  1056. # a medical inspection device arm level 2
  1057.  
  1058. OBJECT_NAME:   84
  1059. PROPERTIES:    1,8,8,1,2,2,0,86,96,1,1,0,0,0
  1060. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1061.  
  1062. ANIM_SEQ_NEUTRAL: 1,0
  1063. ANIM_SEQ_MOVE:    0
  1064. ANIM_SEQ_DIE:     0
  1065. ANIM_SEQ_HIT:     0
  1066. ANIM_SEQ_FIRE:    0
  1067.  
  1068. FILE_BASE: aarmrp.pcx
  1069.  
  1070.  
  1071. # ////////////////////////////////////////////////////////////////////////////
  1072.  
  1073.  
  1074. # green three legged computer
  1075.  
  1076. OBJECT_NAME:   85
  1077. PROPERTIES:    1,8,8,1,2,2,0,38,86,1,1,8,2,1
  1078. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1079.  
  1080. ANIM_SEQ_NEUTRAL: 1,0
  1081. ANIM_SEQ_MOVE:    0
  1082. ANIM_SEQ_DIE:     0
  1083. ANIM_SEQ_HIT:     0
  1084. ANIM_SEQ_FIRE:    0
  1085.  
  1086. FILE_BASE: dtrm.pcx
  1087.  
  1088.  
  1089. # ////////////////////////////////////////////////////////////////////////////
  1090.  
  1091.  
  1092. # bownish three legged computer
  1093.  
  1094. OBJECT_NAME:   86
  1095. PROPERTIES:    1,8,8,1,2,2,0,40,92,1,1,8,2,1
  1096. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1097.  
  1098. ANIM_SEQ_NEUTRAL: 1,0
  1099. ANIM_SEQ_MOVE:    0
  1100. ANIM_SEQ_DIE:     0
  1101. ANIM_SEQ_HIT:     0
  1102. ANIM_SEQ_FIRE:    0
  1103.  
  1104. FILE_BASE: etrm.pcx
  1105.  
  1106.  
  1107. # ////////////////////////////////////////////////////////////////////////////
  1108.  
  1109.  
  1110.  
  1111. # brownish single angle arm computer
  1112.  
  1113. OBJECT_NAME:   87
  1114. PROPERTIES:    1,8,8,1,2,2,0,50,78,1,1,8,2,1
  1115. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1116.  
  1117. ANIM_SEQ_NEUTRAL: 1,0
  1118. ANIM_SEQ_MOVE:    0
  1119. ANIM_SEQ_DIE:     0
  1120. ANIM_SEQ_HIT:     0
  1121. ANIM_SEQ_FIRE:    0
  1122.  
  1123. FILE_BASE:  ftrm.pcx
  1124.  
  1125.  
  1126. # ////////////////////////////////////////////////////////////////////////////
  1127.  
  1128.  
  1129. # a silver coccon shell
  1130.  
  1131. OBJECT_NAME:   88
  1132. PROPERTIES:    1,8,8,1,2,2,0,62,30,1,1,0,0,0
  1133. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1134.  
  1135. ANIM_SEQ_NEUTRAL: 1,0
  1136. ANIM_SEQ_MOVE:    0
  1137. ANIM_SEQ_DIE:     0
  1138. ANIM_SEQ_HIT:     0
  1139. ANIM_SEQ_FIRE:    0
  1140.  
  1141. FILE_BASE: bshell.pcx
  1142.  
  1143.  
  1144. # ////////////////////////////////////////////////////////////////////////////
  1145.  
  1146.  
  1147. # a small fat power generator
  1148.  
  1149. OBJECT_NAME:   89
  1150. PROPERTIES:    1,8,8,1,2,2,0,100,62,1,1,0,0,0
  1151. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1152.  
  1153. ANIM_SEQ_NEUTRAL: 1,0
  1154. ANIM_SEQ_MOVE:    0
  1155. ANIM_SEQ_DIE:     0
  1156. ANIM_SEQ_HIT:     0
  1157. ANIM_SEQ_FIRE:    0
  1158.  
  1159. FILE_BASE: 1pwrplt.pcx
  1160.  
  1161.  
  1162. # ////////////////////////////////////////////////////////////////////////////
  1163.  
  1164.  
  1165. # a tall linky power generator
  1166.  
  1167. OBJECT_NAME:   90
  1168. PROPERTIES:    1,8,8,1,2,2,0,56,90,1,1,0,0,0
  1169. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1170.  
  1171. ANIM_SEQ_NEUTRAL: 1,0
  1172. ANIM_SEQ_MOVE:    0
  1173. ANIM_SEQ_DIE:     0
  1174. ANIM_SEQ_HIT:     0
  1175. ANIM_SEQ_FIRE:    0
  1176.  
  1177. FILE_BASE: 2pwrplt.pcx
  1178.  
  1179.  
  1180.  
  1181. # ////////////////////////////////////////////////////////////////////////////
  1182.  
  1183.  
  1184. # a dark batman hanging computer monitor
  1185.  
  1186. OBJECT_NAME:   91
  1187. PROPERTIES:    1,8,8,1,2,2,0,66,80,1,1,8,2,1
  1188. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1189.  
  1190. ANIM_SEQ_NEUTRAL: 1,0
  1191. ANIM_SEQ_MOVE:    0
  1192. ANIM_SEQ_DIE:     0
  1193. ANIM_SEQ_HIT:     0
  1194. ANIM_SEQ_FIRE:    0
  1195.  
  1196. FILE_BASE: bmon.pcx
  1197.  
  1198.  
  1199.  
  1200. # ////////////////////////////////////////////////////////////////////////////
  1201.  
  1202.  
  1203.  
  1204. # a gold dome wall light
  1205.  
  1206. OBJECT_NAME:   93
  1207. PROPERTIES:    1,8,8,1,2,2,0,24,26,1,1,0,0,0
  1208. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1209.  
  1210. ANIM_SEQ_NEUTRAL: 1,0
  1211. ANIM_SEQ_MOVE:    0
  1212. ANIM_SEQ_DIE:     0
  1213. ANIM_SEQ_HIT:     0
  1214. ANIM_SEQ_FIRE:    0
  1215.  
  1216. FILE_BASE: c6lite.pcx
  1217.  
  1218.  
  1219.  
  1220.  
  1221.  
  1222. # ////////////////////////////////////////////////////////////////////////////
  1223.  
  1224.  
  1225. # a tall cylinder alien hallogen light
  1226.  
  1227. OBJECT_NAME:   95
  1228. PROPERTIES:    1,8,8,1,2,2,0,16,84,1,1,0,0,0
  1229. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1230.  
  1231. ANIM_SEQ_NEUTRAL: 1,0
  1232. ANIM_SEQ_MOVE:    0
  1233. ANIM_SEQ_DIE:     0
  1234. ANIM_SEQ_HIT:     0
  1235. ANIM_SEQ_FIRE:    0
  1236.  
  1237. FILE_BASE: 8lite.pcx
  1238.  
  1239.  
  1240. # ////////////////////////////////////////////////////////////////////////////
  1241.  
  1242. # /////////////////////////////// WEAPONS GO HERE ////////////////////////////
  1243.  
  1244. # the rocket
  1245.  
  1246. OBJECT_NAME:   48
  1247. PROPERTIES:    32,1,17,1,1,0,0,44,34,6,5,0,0,0
  1248. ATTRIBUTES:    0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1249.  
  1250. ANIM_SEQ_NEUTRAL: 3,0,1,2
  1251. ANIM_SEQ_MOVE:    0
  1252. ANIM_SEQ_DIE:     11,6,7,8,9,10,11,12,13,14,15,16
  1253. ANIM_SEQ_HIT:     0
  1254. ANIM_SEQ_FIRE:    0
  1255.  
  1256. FILE_BASE: nrocket.pcx
  1257.  
  1258. # ////////////////////////////////////////////////////////////////////////////
  1259.  
  1260. # the red plasma
  1261.  
  1262. OBJECT_NAME:   50
  1263. PROPERTIES:    32,1,12,12,1,0,0,30,30,6,2,0,0,0
  1264. ATTRIBUTES:    0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1265.  
  1266. ANIM_SEQ_NEUTRAL: 6,0,1,2,3,4,5
  1267. ANIM_SEQ_MOVE:    0
  1268. ANIM_SEQ_DIE:     6,6,7,8,9,10,11
  1269. ANIM_SEQ_HIT:     0
  1270. ANIM_SEQ_FIRE:    0
  1271.  
  1272. FILE_BASE: phtons.pcx
  1273.  
  1274. # //////////////////////////////////////////////////////////////////////////
  1275.  
  1276. # the nrg disk
  1277.  
  1278. OBJECT_NAME:   53
  1279. PROPERTIES:    32,1,8,8,1,0,0,30,24,5,2,0,0,0
  1280. ATTRIBUTES:    0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1281.  
  1282. ANIM_SEQ_NEUTRAL: 5,0,1,2,3,4
  1283. ANIM_SEQ_MOVE:    0
  1284. ANIM_SEQ_DIE:     3,5,6,7
  1285. ANIM_SEQ_HIT:     0
  1286. ANIM_SEQ_FIRE:    0
  1287.  
  1288. FILE_BASE: pfirebg.pcx
  1289.  
  1290.  
  1291. # ////////////////////////////////////////////////////////////////////////////
  1292.  
  1293. # the green plasma energy pulse
  1294.  
  1295. OBJECT_NAME:   51
  1296. PROPERTIES:    32,1,9,9,1,0,0,30,24,5,2,0,0,0
  1297. ATTRIBUTES:    0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1298.  
  1299. ANIM_SEQ_NEUTRAL: 5,0,1,2,3,4
  1300. ANIM_SEQ_MOVE:    0
  1301. ANIM_SEQ_DIE:     4,5,6,7,8
  1302. ANIM_SEQ_HIT:     0
  1303. ANIM_SEQ_FIRE:    0
  1304.  
  1305. FILE_BASE: pgplas.pcx
  1306.  
  1307.  
  1308. # ////////////////////////////////////////////////////////////////////////////
  1309.  
  1310.  
  1311. # the fire ball
  1312.  
  1313. OBJECT_NAME:   54
  1314. PROPERTIES:    32,1,8,8,1,0,0,30,24,5,2,0,0,0
  1315. ATTRIBUTES:    0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1316.  
  1317. ANIM_SEQ_NEUTRAL: 5,0,1,2,3,4
  1318. ANIM_SEQ_MOVE:    0
  1319. ANIM_SEQ_DIE:     3,5,6,7
  1320. ANIM_SEQ_HIT:     0
  1321. ANIM_SEQ_FIRE:    0
  1322.  
  1323. FILE_BASE: pfireb.pcx
  1324.  
  1325.  
  1326. # ////////////////////////////////////////////////////////////////////////////
  1327.  
  1328.  
  1329.  
  1330. # the grenade 1
  1331.  
  1332. OBJECT_NAME:   57
  1333. PROPERTIES:    32,1,20,20,1,0,0,42,36,6,5,0,0,0
  1334. ATTRIBUTES:    0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1335.  
  1336. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  1337. ANIM_SEQ_MOVE:    0
  1338. ANIM_SEQ_DIE:     12,8,9,10,11,12,13,14,15,16,17,18,19
  1339. ANIM_SEQ_HIT:     0
  1340. ANIM_SEQ_FIRE:    0
  1341.  
  1342. FILE_BASE: pipe.pcx
  1343.  
  1344. # ////////////////////////////////////////////////////////////////////////////
  1345.  
  1346.  
  1347. # the smoke puff
  1348.  
  1349. OBJECT_NAME:   60
  1350. PROPERTIES:    0,1,13,13,1,0,0,18,36,13,1,0,0,0
  1351. ATTRIBUTES:    0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0
  1352.  
  1353. ANIM_SEQ_NEUTRAL: 13,0,1,2,3,4,5,6,7,8,9,10,11,12
  1354. ANIM_SEQ_MOVE:    0
  1355. ANIM_SEQ_DIE:     13,0,1,2,3,4,5,6,7,8,9,10,11,12
  1356. ANIM_SEQ_HIT:     0
  1357. ANIM_SEQ_FIRE:    0
  1358.  
  1359. FILE_BASE: smkpfh.pcx
  1360.  
  1361. # ////////////////////////////////////////////////////////////////////////////
  1362.  
  1363.  
  1364. # the smoke puff without a hole
  1365.  
  1366. OBJECT_NAME:   61
  1367. PROPERTIES:    0,1,10,10,1,0,0,44,34,7,2,0,0,0
  1368. ATTRIBUTES:    0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0
  1369.  
  1370. ANIM_SEQ_NEUTRAL: 10,0,1,2,3,4,5,6,7,8,9
  1371. ANIM_SEQ_MOVE:    0
  1372. ANIM_SEQ_DIE:     10,0,1,2,3,4,5,6,7,8,9
  1373. ANIM_SEQ_HIT:     0
  1374. ANIM_SEQ_FIRE:    0
  1375.  
  1376. FILE_BASE: flmpf.pcx
  1377.  
  1378. # ////////////////////////////////////////////////////////////////////////////
  1379.  
  1380. # the blue plasma energy pulse
  1381.  
  1382. OBJECT_NAME:   52
  1383. PROPERTIES:    32,1,9,9,1,0,0,44,28,6,2,0,0,0
  1384. ATTRIBUTES:    0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1385.  
  1386. ANIM_SEQ_NEUTRAL: 4,0,1,2,3
  1387. ANIM_SEQ_MOVE:    0
  1388. ANIM_SEQ_DIE:     4,4,5,6,7
  1389. ANIM_SEQ_HIT:     0
  1390. ANIM_SEQ_FIRE:    0
  1391.  
  1392. FILE_BASE: pbplas.pcx
  1393.  
  1394.  
  1395.  
  1396.  
  1397. # /////////////////////////// END WEAPONS //////////////////////////////////
  1398.  
  1399.  
  1400. [GAME_OBJECTS]
  1401.  
  1402. NUMBER_OF_OBJECTS:  214
  1403.  
  1404. OBJECT_NAME:    512
  1405. NUM_PROPERTIES: 4
  1406. PROPERTIES:     0,8,7,2
  1407. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1408.  
  1409. # These are the Inputs
  1410. NUM_PROPERTIES: 10
  1411. PROPERTIES:     0,0,0,61,52,0,223,0,0,0
  1412. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
  1413.  
  1414. NUM_PROPERTIES: 10
  1415. PROPERTIES:     0,1,0,61,50,0,223,0,0,0
  1416. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
  1417.  
  1418. NUM_PROPERTIES: 10
  1419. PROPERTIES:     0,2,1,11,8,0,223,0,0,0
  1420. ATTRIBUTES:     0,0,0,0,1,0,0,0,0,1,0,0,1,0,0,1,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
  1421.  
  1422. NUM_PROPERTIES: 10
  1423. PROPERTIES:     0,3,2,27,31,0,223,0,0,0
  1424. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,1,0,0,1,0,0,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0
  1425.  
  1426. NUM_PROPERTIES: 10
  1427. PROPERTIES:     0,4,3,1,41,0,145,0,0,0
  1428. ATTRIBUTES:     0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,1,0,1,1,1,0,1,0,0,0,0,0,0,0,0,0
  1429.  
  1430. NUM_PROPERTIES: 10
  1431. PROPERTIES:     0,5,4,0,41,0,223,0,0,0
  1432. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,1,0,0,1,0,0,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0
  1433.  
  1434. NUM_PROPERTIES: 10
  1435. PROPERTIES:     0,6,6,14,47,0,223,0,0,0
  1436. ATTRIBUTES:     0,0,0,0,1,0,0,0,0,1,0,0,1,0,0,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0
  1437.  
  1438. NUM_PROPERTIES: 10
  1439. PROPERTIES:     0,7,7,46,58,0,223,0,0,0
  1440. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,1,0,0,1,0,1,0,0,0,0,1,1,0,1,0,0,0,0,0,0,0,0,0
  1441.  
  1442. # These are the Outputs
  1443. NUM_PROPERTIES: 4
  1444. PROPERTIES:     0,0,0,0
  1445. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1446.  
  1447. NUM_PROPERTIES: 4
  1448. PROPERTIES:     0,1,0,0
  1449. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1450.  
  1451. NUM_PROPERTIES: 4
  1452. PROPERTIES:     0,2,0,0
  1453. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1454.  
  1455. NUM_PROPERTIES: 4
  1456. PROPERTIES:     0,3,0,0
  1457. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1458.  
  1459. NUM_PROPERTIES: 4
  1460. PROPERTIES:     0,4,0,0
  1461. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1462.  
  1463. NUM_PROPERTIES: 4
  1464. PROPERTIES:     0,5,0,0
  1465. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1466.  
  1467. NUM_PROPERTIES: 4
  1468. PROPERTIES:     0,6,0,0
  1469. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1470.  
  1471. OBJECT_NAME:    512
  1472. NUM_PROPERTIES: 4
  1473. PROPERTIES:     1,5,4,2
  1474. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1475.  
  1476. # These are the Inputs
  1477. NUM_PROPERTIES: 10
  1478. PROPERTIES:     1,0,0,51,22,0,223,0,0,0
  1479. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0
  1480.  
  1481. NUM_PROPERTIES: 10
  1482. PROPERTIES:     1,1,0,51,22,0,235,0,0,0
  1483. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
  1484.  
  1485. NUM_PROPERTIES: 10
  1486. PROPERTIES:     1,2,1,36,52,0,223,0,0,0
  1487. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,1,0,0,1,0,0,1,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
  1488.  
  1489. NUM_PROPERTIES: 10
  1490. PROPERTIES:     1,3,5,32,51,0,223,0,0,0
  1491. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,1,0,0,1,0,0,1,0,0,0,1,1,0,0,1,0,0,0,0,0,0,0,0
  1492.  
  1493. NUM_PROPERTIES: 10
  1494. PROPERTIES:     1,4,6,23,63,0,223,0,0,0
  1495. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,1,0,0,1,0,0,1,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
  1496.  
  1497. # These are the Outputs
  1498. NUM_PROPERTIES: 4
  1499. PROPERTIES:     1,0,0,0
  1500. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1501.  
  1502. NUM_PROPERTIES: 4
  1503. PROPERTIES:     1,1,0,0
  1504. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1505.  
  1506. NUM_PROPERTIES: 4
  1507. PROPERTIES:     1,2,0,0
  1508. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1509.  
  1510. NUM_PROPERTIES: 4
  1511. PROPERTIES:     1,3,0,0
  1512. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1513.  
  1514. OBJECT_NAME:    512
  1515. NUM_PROPERTIES: 4
  1516. PROPERTIES:     3,2,1,2
  1517. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1518.  
  1519. # These are the Inputs
  1520. NUM_PROPERTIES: 10
  1521. PROPERTIES:     3,0,0,41,33,0,223,0,0,0
  1522. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0
  1523.  
  1524. NUM_PROPERTIES: 10
  1525. PROPERTIES:     3,1,0,41,34,0,223,0,0,0
  1526. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0
  1527.  
  1528. # These are the Outputs
  1529. NUM_PROPERTIES: 4
  1530. PROPERTIES:     3,0,0,0
  1531. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1532.  
  1533. OBJECT_NAME:    512
  1534. NUM_PROPERTIES: 4
  1535. PROPERTIES:     4,3,2,2
  1536. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1537.  
  1538. # These are the Inputs
  1539. NUM_PROPERTIES: 10
  1540. PROPERTIES:     4,0,0,60,8,0,145,0,0,0
  1541. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0,1,0,1,1,1,0,1,0,0,0,0,0,0,0,0,0
  1542.  
  1543. NUM_PROPERTIES: 10
  1544. PROPERTIES:     4,1,1,50,6,0,223,0,0,0
  1545. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0,0,1,0,0,0,0,0,0
  1546.  
  1547. NUM_PROPERTIES: 10
  1548. PROPERTIES:     4,2,1,32,1,0,223,0,0,0
  1549. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
  1550.  
  1551. # These are the Outputs
  1552. NUM_PROPERTIES: 4
  1553. PROPERTIES:     4,0,0,0
  1554. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1555.  
  1556. NUM_PROPERTIES: 4
  1557. PROPERTIES:     4,1,0,0
  1558. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1559.  
  1560. OBJECT_NAME:    512
  1561. NUM_PROPERTIES: 4
  1562. PROPERTIES:     5,2,1,2
  1563. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1564.  
  1565. # These are the Inputs
  1566. NUM_PROPERTIES: 10
  1567. PROPERTIES:     5,0,0,6,15,0,223,0,0,0
  1568. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0
  1569.  
  1570. NUM_PROPERTIES: 10
  1571. PROPERTIES:     5,1,0,6,16,0,223,0,0,0
  1572. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0
  1573.  
  1574. # These are the Outputs
  1575. NUM_PROPERTIES: 4
  1576. PROPERTIES:     5,0,0,0
  1577. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1578.  
  1579. OBJECT_NAME:    512
  1580. NUM_PROPERTIES: 4
  1581. PROPERTIES:     6,2,1,2
  1582. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1583.  
  1584. # These are the Inputs
  1585. NUM_PROPERTIES: 10
  1586. PROPERTIES:     6,0,0,12,26,0,223,0,0,0
  1587. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,0,1,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
  1588.  
  1589. NUM_PROPERTIES: 10
  1590. PROPERTIES:     6,1,0,15,25,0,223,0,0,0
  1591. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,0,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0
  1592.  
  1593. # These are the Outputs
  1594. NUM_PROPERTIES: 4
  1595. PROPERTIES:     6,0,0,0
  1596. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1597.  
  1598. OBJECT_NAME:    512
  1599. NUM_PROPERTIES: 4
  1600. PROPERTIES:     7,2,1,2
  1601. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1602.  
  1603. # These are the Inputs
  1604. NUM_PROPERTIES: 10
  1605. PROPERTIES:     7,0,0,27,44,0,223,0,0,0
  1606. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,0,1,0,0,1,0,1,0,0,1,0,0,0,0,0,0,0,0
  1607.  
  1608. NUM_PROPERTIES: 10
  1609. PROPERTIES:     7,1,0,24,46,0,223,0,0,0
  1610. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,0,1,0,0,0,1,1,0,0,1,0,0,0,0,0,0,0,0
  1611.  
  1612. # These are the Outputs
  1613. NUM_PROPERTIES: 4
  1614. PROPERTIES:     7,0,0,0
  1615. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1616.  
  1617. OBJECT_NAME:    512
  1618. NUM_PROPERTIES: 4
  1619. PROPERTIES:     8,2,1,2
  1620. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1621.  
  1622. # These are the Inputs
  1623. NUM_PROPERTIES: 10
  1624. PROPERTIES:     8,0,0,41,43,0,223,0,0,0
  1625. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,0,1,0,0,0,1,1,0,0,1,0,0,0,0,0,0,0,0
  1626.  
  1627. NUM_PROPERTIES: 10
  1628. PROPERTIES:     8,1,0,41,46,0,223,0,0,0
  1629. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,0,1,0,0,0,1,1,0,0,1,0,0,0,0,0,0,0,0
  1630.  
  1631. # These are the Outputs
  1632. NUM_PROPERTIES: 4
  1633. PROPERTIES:     8,0,0,0
  1634. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1635.  
  1636. OBJECT_NAME:    515
  1637. NUM_PROPERTIES: 19
  1638. PROPERTIES:     0,0,128,20,-20,4,1,0,1,0,0,0,0,59,51,0,60,51,0
  1639. ATTRIBUTES:     1,0,1,0,0,1,0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1640.  
  1641. OBJECT_NAME:    515
  1642. NUM_PROPERTIES: 19
  1643. PROPERTIES:     1,0,128,8,-8,4,1,0,0,0,0,0,1,55,22,0,59,22,0
  1644. ATTRIBUTES:     1,0,1,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1645.  
  1646. OBJECT_NAME:    515
  1647. NUM_PROPERTIES: 19
  1648. PROPERTIES:     2,0,128,20,-20,4,1,0,1,1,0,0,0,49,22,0,50,22,0
  1649. ATTRIBUTES:     1,0,1,0,0,1,0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1650.  
  1651. OBJECT_NAME:    515
  1652. NUM_PROPERTIES: 19
  1653. PROPERTIES:     3,0,128,16,-10,4,1,0,1,3,0,0,0,39,34,0,40,34,0
  1654. ATTRIBUTES:     1,0,1,0,0,1,0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1655.  
  1656. OBJECT_NAME:    515
  1657. NUM_PROPERTIES: 19
  1658. PROPERTIES:     4,0,64,18,10,4,1,0,1,4,0,0,0,60,9,0,60,9,0
  1659. ATTRIBUTES:     1,0,1,0,0,0,1,1,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1660.  
  1661. OBJECT_NAME:    515
  1662. NUM_PROPERTIES: 19
  1663. PROPERTIES:     5,0,128,18,-10,100,1,0,1,4,1,0,0,33,1,0,33,4,0
  1664. ATTRIBUTES:     1,0,0,1,0,1,0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1665.  
  1666. OBJECT_NAME:    515
  1667. NUM_PROPERTIES: 19
  1668. PROPERTIES:     6,0,128,15,-10,4,1,0,1,5,0,0,0,2,16,0,5,16,0
  1669. ATTRIBUTES:     1,0,1,0,0,1,0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1670.  
  1671. OBJECT_NAME:    515
  1672. NUM_PROPERTIES: 19
  1673. PROPERTIES:     7,0,128,15,-10,4,1,0,1,6,0,0,0,14,26,0,14,27,0
  1674. ATTRIBUTES:     1,0,0,1,0,1,0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1675.  
  1676. OBJECT_NAME:    515
  1677. NUM_PROPERTIES: 19
  1678. PROPERTIES:     8,0,128,15,-10,4,1,0,1,7,0,0,0,24,45,0,26,45,0
  1679. ATTRIBUTES:     1,0,1,0,0,1,0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1680.  
  1681. OBJECT_NAME:    515
  1682. NUM_PROPERTIES: 19
  1683. PROPERTIES:     9,0,128,15,-10,4,1,0,1,8,0,0,0,37,45,0,40,45,0
  1684. ATTRIBUTES:     1,0,1,0,0,1,0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1685.  
  1686. OBJECT_NAME:    515
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  1941. OBJECT_NAME:    20
  1942. NUM_PROPERTIES: 30
  1943. PROPERTIES:     0,1692,673,128,0,0,64,1,0,0,200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1944. ATTRIBUTES:     0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1945.  
  1946. OBJECT_NAME:    20
  1947. NUM_PROPERTIES: 30
  1948. PROPERTIES:     0,704,2049,128,0,0,64,1,0,0,200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1949. ATTRIBUTES:     0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1950.  
  1951. OBJECT_NAME:    20
  1952. NUM_PROPERTIES: 30
  1953. PROPERTIES:     0,1856,3521,128,0,0,64,1,0,0,200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1954. ATTRIBUTES:     0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1955.  
  1956. OBJECT_NAME:    20
  1957. NUM_PROPERTIES: 30
  1958. PROPERTIES:     0,1408,3525,128,0,0,64,1,0,0,200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1959. ATTRIBUTES:     0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1960.  
  1961. OBJECT_NAME:    10
  1962. NUM_PROPERTIES: 30
  1963. PROPERTIES:     0,3970,2428,13,0,0,64,1,0,0,500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1964. ATTRIBUTES:     0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1965.  
  1966. OBJECT_NAME:    10
  1967. NUM_PROPERTIES: 30
  1968. PROPERTIES:     0,3072,3209,13,0,0,64,1,0,0,500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1969. ATTRIBUTES:     0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1970.  
  1971. OBJECT_NAME:    10
  1972. NUM_PROPERTIES: 30
  1973. PROPERTIES:     0,3213,2689,13,0,0,64,1,0,0,500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1974. ATTRIBUTES:     0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1975.  
  1976. OBJECT_NAME:    10
  1977. NUM_PROPERTIES: 30
  1978. PROPERTIES:     0,136,153,13,0,0,64,1,0,0,500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1979. ATTRIBUTES:     0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1980.  
  1981. OBJECT_NAME:    10
  1982. NUM_PROPERTIES: 30
  1983. PROPERTIES:     0,512,2081,13,0,0,64,1,0,0,500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1984. ATTRIBUTES:     0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1985.  
  1986. OBJECT_NAME:    10
  1987. NUM_PROPERTIES: 30
  1988. PROPERTIES:     0,1584,1713,13,0,0,64,1,0,0,500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1989. ATTRIBUTES:     0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1990.  
  1991. OBJECT_NAME:    10
  1992. NUM_PROPERTIES: 30
  1993. PROPERTIES:     0,136,2793,13,0,0,64,1,0,0,500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1994. ATTRIBUTES:     0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1995.  
  1996. OBJECT_NAME:    10
  1997. NUM_PROPERTIES: 30
  1998. PROPERTIES:     0,744,3817,13,0,0,64,1,0,0,500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1999. ATTRIBUTES:     0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2000.  
  2001. OBJECT_NAME:    10
  2002. NUM_PROPERTIES: 30
  2003. PROPERTIES:     0,2632,3937,13,0,0,64,1,0,0,500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2004. ATTRIBUTES:     0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2005.  
  2006. OBJECT_NAME:    10
  2007. NUM_PROPERTIES: 30
  2008. PROPERTIES:     0,3944,529,13,0,0,64,1,0,0,500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2009. ATTRIBUTES:     0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2010.  
  2011. OBJECT_NAME:    71
  2012. NUM_PROPERTIES: 30
  2013. PROPERTIES:     0,3492,2689,40,0,0,64,1,0,0,500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2014. ATTRIBUTES:     0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2015.  
  2016. OBJECT_NAME:    71
  2017. NUM_PROPERTIES: 30
  2018. PROPERTIES:     0,2822,3132,40,0,0,64,1,0,0,500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2019. ATTRIBUTES:     0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2020.  
  2021. OBJECT_NAME:    71
  2022. NUM_PROPERTIES: 30
  2023. PROPERTIES:     0,2946,1536,40,0,0,64,1,0,0,500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2024. ATTRIBUTES:     0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2025.  
  2026. OBJECT_NAME:    71
  2027. NUM_PROPERTIES: 30
  2028. PROPERTIES:     0,2944,1792,40,0,0,64,1,0,0,500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2029. ATTRIBUTES:     0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2030.  
  2031. OBJECT_NAME:    71
  2032. NUM_PROPERTIES: 30
  2033. PROPERTIES:     0,2240,3967,40,0,0,64,1,0,0,500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2034. ATTRIBUTES:     0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2035.  
  2036. OBJECT_NAME:    4
  2037. NUM_PROPERTIES: 30
  2038. PROPERTIES:     18,3412,1973,40,0,0,64,1,1,14,200,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2039. ATTRIBUTES:     0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2040.  
  2041. OBJECT_NAME:    4
  2042. NUM_PROPERTIES: 30
  2043. PROPERTIES:     18,3640,225,40,0,0,64,1,1,14,200,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2044. ATTRIBUTES:     0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2045.  
  2046. OBJECT_NAME:    4
  2047. NUM_PROPERTIES: 30
  2048. PROPERTIES:     18,2536,209,40,0,0,64,1,1,14,200,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2049. ATTRIBUTES:     0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2050.  
  2051. OBJECT_NAME:    4
  2052. NUM_PROPERTIES: 30
  2053. PROPERTIES:     18,360,369,40,0,0,64,1,1,14,200,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2054. ATTRIBUTES:     0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2055.  
  2056. OBJECT_NAME:    4
  2057. NUM_PROPERTIES: 30
  2058. PROPERTIES:     18,352,1921,40,0,0,64,1,1,14,200,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2059. ATTRIBUTES:     0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2060.  
  2061. OBJECT_NAME:    4
  2062. NUM_PROPERTIES: 30
  2063. PROPERTIES:     18,1560,3497,40,0,0,64,1,1,14,200,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2064. ATTRIBUTES:     0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2065.  
  2066. OBJECT_NAME:    4
  2067. NUM_PROPERTIES: 30
  2068. PROPERTIES:     18,360,3185,40,0,0,64,1,1,14,200,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2069. ATTRIBUTES:     0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0
  2070.  
  2071. OBJECT_NAME:    12
  2072. NUM_PROPERTIES: 30
  2073. PROPERTIES:     0,164,524,18,0,0,64,1,0,0,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2074. ATTRIBUTES:     0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2075.  
  2076. OBJECT_NAME:    12
  2077. NUM_PROPERTIES: 30
  2078. PROPERTIES:     0,2204,2820,18,0,0,64,1,0,0,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2079. ATTRIBUTES:     0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2080.  
  2081. OBJECT_NAME:    9
  2082. NUM_PROPERTIES: 30
  2083. PROPERTIES:     0,1876,2828,35,0,0,64,1,0,0,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2084. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2085.  
  2086. OBJECT_NAME:    44
  2087. NUM_PROPERTIES: 30
  2088. PROPERTIES:     0,1984,455,100,0,0,64,1,0,0,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2089. ATTRIBUTES:     0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2090.  
  2091. OBJECT_NAME:    43
  2092. NUM_PROPERTIES: 30
  2093. PROPERTIES:     0,3649,3647,40,0,0,64,1,0,0,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2094. ATTRIBUTES:     0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2095.  
  2096. OBJECT_NAME:    9
  2097. NUM_PROPERTIES: 30
  2098. PROPERTIES:     0,473,284,20,0,0,64,0,0,0,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2099. ATTRIBUTES:     0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2100.  
  2101. OBJECT_NAME:    10
  2102. NUM_PROPERTIES: 30
  2103. PROPERTIES:     0,932,3897,13,0,0,64,1,0,0,500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2104. ATTRIBUTES:     0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2105.  
  2106. OBJECT_NAME:    10
  2107. NUM_PROPERTIES: 30
  2108. PROPERTIES:     0,936,3844,13,0,0,64,1,0,0,500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2109. ATTRIBUTES:     0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2110.  
  2111. OBJECT_NAME:    10
  2112. NUM_PROPERTIES: 30
  2113. PROPERTIES:     0,934,3795,13,0,0,64,1,0,0,500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2114. ATTRIBUTES:     0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2115.  
  2116. OBJECT_NAME:    71
  2117. NUM_PROPERTIES: 30
  2118. PROPERTIES:     0,933,3745,40,0,0,64,1,0,0,500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2119. ATTRIBUTES:     0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2120.  
  2121. OBJECT_NAME:    71
  2122. NUM_PROPERTIES: 30
  2123. PROPERTIES:     0,933,3709,40,0,0,64,1,0,0,500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2124. ATTRIBUTES:     0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2125.  
  2126. OBJECT_NAME:    71
  2127. NUM_PROPERTIES: 30
  2128. PROPERTIES:     0,933,3667,40,0,0,64,1,0,0,500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2129. ATTRIBUTES:     0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2130.  
  2131. OBJECT_NAME:    9
  2132. NUM_PROPERTIES: 30
  2133. PROPERTIES:     0,1022,3784,30,0,0,64,1,0,0,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2134. ATTRIBUTES:     0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2135.  
  2136. OBJECT_NAME:    9
  2137. NUM_PROPERTIES: 30
  2138. PROPERTIES:     0,1024,3731,30,0,0,64,1,0,0,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2139. ATTRIBUTES:     0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2140.  
  2141. OBJECT_NAME:    9
  2142. NUM_PROPERTIES: 30
  2143. PROPERTIES:     0,1025,3668,30,0,0,64,1,0,0,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2144. ATTRIBUTES:     0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2145.  
  2146. OBJECT_NAME:    85
  2147. NUM_PROPERTIES: 30
  2148. PROPERTIES:     0,2369,1276,41,0,1500,64,1,0,0,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2149. ATTRIBUTES:     0,0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2150.  
  2151. OBJECT_NAME:    85
  2152. NUM_PROPERTIES: 30
  2153. PROPERTIES:     0,1920,577,41,0,1500,64,1,0,0,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2154. ATTRIBUTES:     0,0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2155.  
  2156. OBJECT_NAME:    20
  2157. NUM_PROPERTIES: 30
  2158. PROPERTIES:     0,2656,3489,128,0,0,64,1,0,0,200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2159. ATTRIBUTES:     0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2160.  
  2161. OBJECT_NAME:    20
  2162. NUM_PROPERTIES: 30
  2163. PROPERTIES:     0,2656,3873,128,0,0,64,1,0,0,200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2164. ATTRIBUTES:     0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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